Monday 17 April 2017

Week 7

Hi,


This week I tried to fix a lot of errors in my code. There was no big improvement from last time and I’m still on animations.

I’m also not giving a lot of time for my group project cause of another assignment.
Next week, I will try a different approach for the animations.

About 4 hrs were spent on these tasks.

while(! (succeed = try() )); 😋

Cheers

Tuesday 11 April 2017

Week 6

Hi,


This week, I implemented animations in my display. I used a temporary sprite animations for the ship just for testing. I also tried adding effects which for now does not work how I am expecting them to.
I will have to research more on them. I don’t receive much support also with Stack Overflow, there is so few posts about LibGdx. I’ll also look for other tutorials.

Next week, I will try to add SVN to my eclipse. This should normally be quick and direct but LibGdx is causing some problems with that.

LibGdx has to create the program itself a jar file. The jar file generates the program in 2 folders(core and desktop). These folders are then imported and for now SVN required a new workspace every time.



About 7 hrs were spent on these tasks.

while(! (succeed = try() )); 😋

Cheers

Wednesday 5 April 2017

Week 5

Hi,


This week, I had to help my team with the design specification. I also continued with the basic tasks of each classes, correcting and amending new functions every time.

My next step, is thinking of how I’m going to link all classes together to make it one “working” program. I’m also having doubt of how to link my code with teammate’s code (the back-end programmer).

About 2 hrs were spent on these tasks.

while(! (succeed = try() )); 😋

Cheers