Hi again.
So, my first task was to research and choose a library or framework to display our games. There were lots of them and in the end my list came to either, swing, javaFX, or LibGDX. There were of course much better frameworks to build games but as a novice I chose between these 3.
After having researched and tested each one, I chose LibGDX. I then presented LibGdx to my teammates for consent.
I then started learning LibGdx through tutorials found on the web. I built my first Hello World program,
My teammates requested some displays to be presented during meetings. Stuff like outputting a grid, ships, sprite and moving sprites.
The first step in the above image was learning how to display and "play" a sprite.
Then the big pirate Ship, which was, trying to move an image with user input.
Finally, displaying and "playing" sprites (The 3 small ship, bottom left) which can be moved with user input.
The grid was just to give a visual test of the 20x20 board game.
My next step right now is, to "play" 1 sprite ship and then make it move. The purpose is to make the ship play the turn left animation and then move left. After that, the sprite should stop playing until another direction is inputted by the user.
About 6 hrs was spent on these tasks.
while(! (succeed = try() )); 😋
Cheers
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